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Universal Game Controller Mapper for Claude & AI Agents

Universal Game Controller Mapper for Claude & AI Agents

Regular price £23.99
Regular price £23.99 Sale price
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Works withClaude CodeCursorCodexGemini CLI
Universal Game Controller Mapper for Claude & AI Agents

Universal Game Controller Mapper for Claude & AI Agents

Regular price £23.99
Regular price £23.99 Sale price
SAVE Sold out

Universal Game Controller Mapper for Claude & AI Agents

The Universal Game Controller Mapper is an AI agent skill designed to enable seamless integration of various game controllers with game applications. It effectively remaps inputs from a multitude of controllers, including DualSense, Xbox, Switch Pro, keyboard, and touch interfaces, for use with Claude Code, Cursor, and Codex.

What this skill does

This skill reads a configuration file located at console/controls.json, which contains layout presets and per-button overrides. It processes mappings for radial deadzone settings, Y-axis inversion, stick swaps, analog trigger thresholds, keyboard key bindings, and dual player configurations, as well as Android touch zones. The skill then generates a replacement file, console/ps2_pad.cpp, as a drop-in substitute for PS2Recomp's ps2xRuntime/src/lib/ps2_pad.cpp. An optional feature for input replay and recording facilitates scripted test runs. Prior to replacing the file, it secures a backup of the stock file, applying changes only to the specified PS2Recomp workspace.

Who it is for

This skill is intended for developers and teams employing AI coding assistants such as Claude Code, Cursor, and Codex. It is particularly beneficial for teams that need to troubleshoot controller compatibility issues or customize controller settings.

Use cases

  • Providing custom controller mapping for games where default configurations are insufficient.
  • Assisting developers in ensuring compatibility across different types of controllers, such as Xbox and Switch Pro.
  • Testing in-game controls through scripted inputs and recording sessions for quality assurance processes.
  • Facilitating dual-player setups or custom touch controls on Android platforms.

Technical details

The skill employs AI application tools compatible with the console-controller framework. It rewrites the PS2Recomp input backend by generating a new ps2_pad.cpp file from the controls.json definitions. Interactions with Raylib are maintained so that any gamepad recognized by Raylib can be remapped as a DualShock 2 controller. Rumble feature wiring is not supported. Incremental recompilation ensures minimal disruption to the existing runtime environment.


Source & Licence

This package is built on open-source work published by Jakeschincariol (Jakeschincariol/console-skill) and distributed under MIT. The original licence text and copyright notice are included in your download.

Personal and commercial use, modification and redistribution are permitted, provided the original copyright and licence notice are retained.

Your purchase covers curation, licence verification, packaging, documentation and instant delivery. It does not grant exclusive rights to the underlying open-source code, which remains available under its original licence.

Delivery & Support

  • Delivery: instant — a secure download link is emailed to you as soon as payment is confirmed.
  • Format: ZIP archive containing the skill files, documentation and the original licence.
  • Support: support@mcpcart.com — we aim to reply within 2 business days.
  • Updates: updates are included only where stated on this page.

Refunds

This is a digital product delivered immediately after purchase. By completing your order you request immediate delivery and acknowledge that, once the download has been accessed, the statutory right to cancel no longer applies to the extent permitted by law. Refund requests are handled in accordance with our published Refund Policy.

Claude, Codex, Gemini and Cursor are trademarks of their respective owners. MCP Cart is an independent marketplace and is not affiliated with, endorsed by, or sponsored by any of them. Compatibility references describe interoperability only.

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