AI Debugging Agent: Enhance Runtime Analysis in .NET & GameDev
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AI Debugging Agent: Enhance Runtime Analysis in .NET & GameDev
The AI Debugging Agent is a sophisticated tool designed for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects. It is particularly useful for working with languages and environments such as .NET/C#, F#, VB, C++, Unity, and Unreal Engine, as well as other GameDev or mixed-language projects. This skill facilitates obtaining runtime state and control-flow evidence, such as actual values, branch execution paths, call orders, and thread contexts, which cannot be confidently derived from source code or logs alone.
What this skill does
Performs debugger-driven runtime analysis to address concrete runtime questions.
Triggers when traditional code reading or logs are insufficient for identifying root causes.
Allows for setting breakpoints, stepping through code, and inspecting runtime values when explicitly required.
Supports integrated runtime analysis in Rider involving complex call chains and multi-file projects.
Executes tools via the command-line interface with `execute_tool(command=" --arg value ...")`.
Uses `xdebug_set_breakpoints` with JSON-formatted parameters to set specific breakpoints efficiently.
Who it is for
Developers and engineering teams using AI coding agents like Claude Code, Cursor, and Codex.
Software engineers working with Rider-supported projects, including those in the .NET and GameDev ecosystems.
Teams involved in complex multi-language project development and debugging.
Use cases
Determining the runtime cause of unexpected behavior in .NET/C# applications where source code inspection is inadequate.
Debugging complex interactions in Unity or Unreal Engine projects.
Analyzing multi-threaded applications to resolve concurrency issues or thread management problems.
Assisting developers in confirming hypotheses derived from static code analysis with runtime evidence.
Technical details
Designed for use with JetBrains Rider on projects supporting .NET languages and game development platforms.
Integrates with debugging tools via a command-line interface specific to Rider environments.
Employs JSON-formatted inputs for setting precise breakpoints in code files.
Requires usage of `reference/tools.md` for targeted tool activation without pre-loading unrelated scripts.
Source & Licence
This package is built on open-source work published by JetBrains (JetBrains/rider-skills) and distributed under Apache-2.0. The original licence text and copyright notice are included in your download.
Personal and commercial use, modification and redistribution are permitted under the Apache License 2.0, which also includes an express patent grant. Attribution and any NOTICE file must be retained.
Your purchase covers curation, licence verification, packaging, documentation and instant delivery. It does not grant exclusive rights to the underlying open-source code, which remains available under its original licence.
Delivery & Support
Delivery: instant — a secure download link is emailed to you as soon as payment is confirmed.
Format: ZIP archive containing the skill files, documentation and the original licence.
Updates: updates are included only where stated on this page.
Refunds
This is a digital product delivered immediately after purchase. By completing your order you request immediate delivery and acknowledge that, once the download has been accessed, the statutory right to cancel no longer applies to the extent permitted by law. Refund requests are handled in accordance with our published Refund Policy.
Claude, Codex, Gemini and Cursor are trademarks of their respective owners. MCP Cart is an independent marketplace and is not affiliated with, endorsed by, or sponsored by any of them. Compatibility references describe interoperability only.