{"product_id":"universal-game-controller-mapper-for-claude-ai-agents","title":"Universal Game Controller Mapper for Claude \u0026 AI Agents","description":"\u003ch3\u003eUniversal Game Controller Mapper for Claude \u0026amp; AI Agents\u003c\/h3\u003e\n\n\u003cp\u003eThe Universal Game Controller Mapper is an AI agent skill designed to enable seamless integration of various game controllers with game applications. It effectively remaps inputs from a multitude of controllers, including DualSense, Xbox, Switch Pro, keyboard, and touch interfaces, for use with Claude Code, Cursor, and Codex.\u003c\/p\u003e\n\n\u003ch3\u003eWhat this skill does\u003c\/h3\u003e\n\u003cp\u003eThis skill reads a configuration file located at \u003ccode\u003econsole\/controls.json\u003c\/code\u003e, which contains layout presets and per-button overrides. It processes mappings for radial deadzone settings, Y-axis inversion, stick swaps, analog trigger thresholds, keyboard key bindings, and dual player configurations, as well as Android touch zones. The skill then generates a replacement file, \u003ccode\u003econsole\/ps2_pad.cpp\u003c\/code\u003e, as a drop-in substitute for \u003ccode\u003ePS2Recomp's ps2xRuntime\/src\/lib\/ps2_pad.cpp\u003c\/code\u003e. An optional feature for input replay and recording facilitates scripted test runs. Prior to replacing the file, it secures a backup of the stock file, applying changes only to the specified PS2Recomp workspace.\u003c\/p\u003e\n\n\u003ch3\u003eWho it is for\u003c\/h3\u003e\n\u003cp\u003eThis skill is intended for developers and teams employing AI coding assistants such as Claude Code, Cursor, and Codex. It is particularly beneficial for teams that need to troubleshoot controller compatibility issues or customize controller settings.\u003c\/p\u003e\n\n\u003ch3\u003eUse cases\u003c\/h3\u003e\n\u003cul\u003e\n  \u003cli\u003eProviding custom controller mapping for games where default configurations are insufficient.\u003c\/li\u003e\n  \u003cli\u003eAssisting developers in ensuring compatibility across different types of controllers, such as Xbox and Switch Pro.\u003c\/li\u003e\n  \u003cli\u003eTesting in-game controls through scripted inputs and recording sessions for quality assurance processes.\u003c\/li\u003e\n  \u003cli\u003eFacilitating dual-player setups or custom touch controls on Android platforms.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003eTechnical details\u003c\/h3\u003e\n\u003cp\u003eThe skill employs AI application tools compatible with the console-controller framework. It rewrites the PS2Recomp input backend by generating a new \u003ccode\u003eps2_pad.cpp\u003c\/code\u003e file from the \u003ccode\u003econtrols.json\u003c\/code\u003e definitions. Interactions with Raylib are maintained so that any gamepad recognized by Raylib can be remapped as a DualShock 2 controller. Rumble feature wiring is not supported. Incremental recompilation ensures minimal disruption to the existing runtime environment.\u003c\/p\u003e\n\u003c!-- mcpcart:static-blocks:start --\u003e\n\u003chr\u003e\n\u003ch3\u003eSource \u0026amp; Licence\u003c\/h3\u003e\n\u003cp\u003eThis package is built on open-source work published by \u003cstrong\u003eJakeschincariol\u003c\/strong\u003e (\u003ca href=\"https:\/\/github.com\/Jakeschincariol\/console-skill\" rel=\"nofollow noopener\" target=\"_blank\"\u003eJakeschincariol\/console-skill\u003c\/a\u003e) and distributed under \u003cstrong\u003eMIT\u003c\/strong\u003e. The original licence text and copyright notice are included in your download.\u003c\/p\u003e\n\u003cp\u003ePersonal and commercial use, modification and redistribution are permitted, provided the original copyright and licence notice are retained.\u003c\/p\u003e\n\u003cp\u003eYour purchase covers curation, licence verification, packaging, documentation and instant delivery. It does not grant exclusive rights to the underlying open-source code, which remains available under its original licence.\u003c\/p\u003e\n\u003ch3\u003eDelivery \u0026amp; Support\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eDelivery:\u003c\/strong\u003e instant — a secure download link is emailed to you as soon as payment is confirmed.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFormat:\u003c\/strong\u003e ZIP archive containing the skill files, documentation and the original licence.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSupport:\u003c\/strong\u003e \u003ca href=\"mailto:support@mcpcart.com\"\u003esupport@mcpcart.com\u003c\/a\u003e — we aim to reply within 2 business days.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eUpdates:\u003c\/strong\u003e updates are included only where stated on this page.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eRefunds\u003c\/h3\u003e\n\u003cp\u003eThis is a digital product delivered immediately after purchase. By completing your order you request immediate delivery and acknowledge that, once the download has been accessed, the statutory right to cancel no longer applies to the extent permitted by law. Refund requests are handled in accordance with our published Refund Policy.\u003c\/p\u003e\n\u003cp style=\"font-size:0.85em;color:#666;\"\u003eClaude, Codex, Gemini and Cursor are trademarks of their respective owners. MCP Cart is an independent marketplace and is not affiliated with, endorsed by, or sponsored by any of them. Compatibility references describe interoperability only.\u003c\/p\u003e\n\u003c!-- mcpcart:static-blocks:end --\u003e","brand":"MCP Cart","offers":[{"title":"Default Title","offer_id":53401072140599,"sku":"MCP-JAKESCHINCARIOL-CONSOLE-SKILL-CONSOLE-CONTROLLER","price":23.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0981\/3950\/4951\/files\/WlFzTYG03GvAMKwnwEakI_40f22121ef2d42a6a24514a4ca2d0c7e.jpg?v=1792750052","url":"https:\/\/mcpcart.com\/products\/universal-game-controller-mapper-for-claude-ai-agents","provider":"SPF PRO","version":"1.0","type":"link"}